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Datakit enables the Software companies to integrate all or part of its technology according to their field, their own software offer and platform.
Among the fields concerned, if CAD and CAM prevail, areas such as metrology, prototyping and numerical simulation are better and more and more represented.
Datakit also collaborates with companies specialized in interfacing tools, visualization or rendering.
This context allows Datakit to meet needs of different fields and to update and upgrade very regularly their products. End users quickly benefit from these improvements.
Some examples:
- Some months ago, Datakit introduced new translators on the market: Catia V5 2d and UG 2d including version NX5, in complement of those currently available in 3D.
- It has decided to upgrade its CATIA V4 interface to support the “clipping” concept and the “auxview” entities. That gives users the advantage of seeing all displayed views immediately on the screen, without the problems of entities running off view edges or certain entities going missing.
- It launched a Catia V5 reader tool that enables users to work directly starting from FD&T data. According to Datakit the advantage is undeniable, the model or a 3D assembly could be enriched with a certain number of entities usually available in a drawing. Thus, one obtains, all at once, the equivalent of a 3D drafting of a part. The user benefits from the ease of comprehension that offers a 3D view and the precision of traditional drawing information.
- Another major enhancement in the field of data exchange is the extraction of machining features that Datakit showcased some months ago. This module has recently been followed up by a new release that converts twelve new Catia V5 features into SolidWorks. Idea is to better recover the history of how a model was built, including the functional data and the constraints applied, to ensure that the product continues to reflect the designer’s original intent.
- It released its native Pro-E interface that supports all the 3D geometric curve and surface entities in Wildfire 1, 2 and 3, including the faceted data used for rendering.
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