This is a high level mesh class. More...
 Inheritance diagram for Dtk_mesh:Public Member Functions | |
| virtual Dtk_ErrorStatus | _Store (void *) | 
| int | add_mesh_face (Dtk_mesh_face *inMesh_face) | 
| Add a face (Dtk_mesh_face) to the mesh.  More... | |
| int | add_vertex (const Dtk_pnt *inVertex, const Dtk_dir *inNormal=NULL, const Dtk_RGB *inColor=NULL, Dtk_Float32 inU=0., Dtk_Float32 inV=0., Dtk_Float32 inUBrep=0., Dtk_Float32 inVBrep=0.) | 
| Add a vertex to the mesh vertices list.  More... | |
| Dtk_bool | apply_render_infos (Dtk_RenderInfosPtr) | 
| Apply texture mapping to the mesh. It will modify points texture UV coordinates.  More... | |
| int | change_vertex_format (int inVertex_format) | 
| Change Vertex format, check constructor comment to see options.  More... | |
| Dtk_bool | check_format (int inFormat) | 
| Checks The current vertex format of the Dtk_mesh object.  More... | |
| int | compute_bb (Dtk_pnt *min, Dtk_pnt *max) | 
| Compute the mesh Bounding Box.  More... | |
| int | compute_bb_center (Dtk_pnt *i) | 
| Compute the mesh Bounding Box.  More... | |
| int | compute_round_normals () | 
| Compute round normals from geometry.  More... | |
| Dtk_mesh (const Dtk_mesh &inMesh) | |
| Dtk_mesh (int inVertex_format=1, Dtk_bool inBack_face_culling=true) | |
| Dtk_Int32 | DtkDynamicType (const Dtk_Int32 &inId) | 
| Retrieves the dynamic entity type.  More... | |
| int | DtkDynamicType (const int &inId) | 
| virtual void | dump (FILE *file=stdout) | 
| int | explode () | 
| Decompose all complex geometry (triangle strips, fan, polygons) into triangles, and append it into the internal triangle array.  More... | |
| int | explode (Dtk_bool ExplodeTristrips, Dtk_bool ExplodeTrifans, Dtk_bool ExplodePolygons, Dtk_bool ExplodeMockups) | 
| Decompose complex geometry (triangle strips, fan, polygons) according to specified parameters into triangles, and append it into the internal triangle array.  More... | |
| int | get_color (Dtk_Size_t inPos, Dtk_RGB *outColor) | 
| Return a color (if vertex format includes color)  More... | |
| int | get_id () | 
| Return the mesh id.  More... | |
| Dtk_InfoPtr | get_info () const | 
| const Dtk_InfoPtr & | get_Infos () | 
| Return DtkInfosPtr of this Dtk_Mesh may be NULL.  More... | |
| Dtk_MaterialPtr | get_material () | 
| Get the material of the mesh.  More... | |
| Dtk_RGB | get_mesh_color () | 
| get color in Dtk_mesh  More... | |
| Dtk_mesh_face * | get_mesh_face (Dtk_Size_t inPos) | 
| Return a face.  More... | |
| Dtk_tab< Dtk_mesh_face * > & | get_mesh_face_array () | 
| Get a reference to the mesh face array // DEPRECATED, UNSAFE.  More... | |
| Dtk_tab< Dtk_mesh_face * > & | get_mesh_faces () | 
| Return the array of mesh faces.  More... | |
| Dtk_tab< Dtk_mesh_face * > const & | get_mesh_faces () const | 
| Dtk_Size_t | get_nb_facets () | 
| Return total number of facets.  More... | |
| Dtk_Size_t | get_nb_mesh_face () const | 
| Return the faces array size.  More... | |
| Dtk_Size_t | get_nb_vertices () const | 
| Return the vertices array size.  More... | |
| Dtk_dir | get_normal (Dtk_Size_t inPos) | 
| Return a vertex (2nd form of get_normal)  More... | |
| int | get_normal (Dtk_Size_t inPos, Dtk_dir *outNormal, Dtk_mesh_face *inMeshFace=NULL) | 
| Return a normal (if vertex format includes normal)  More... | |
| int | get_texcoords (Dtk_Size_t inPos, Dtk_Float32 *outU, Dtk_Float32 *outV) | 
| Return texture coords (if vertex format includes tex coords)  More... | |
| enum type_detk | get_type_detk () const | 
| Dtk_pnt | get_vertex (Dtk_Size_t inPos) | 
| Return a vertex (2nd form of get_vertex)  More... | |
| int | get_vertex (Dtk_Size_t inPos, Dtk_pnt *outVertex) | 
| Return a vertex.  More... | |
| const Dtk_ID & | GetID () const | 
| Get Internal UniqueID.  More... | |
| Dtk_Size_t | GetSize () const | 
| Dtk_StreamPtr | GetStream () const | 
| Dtk_Float32 | GetUBrep (Dtk_Size_t inPos) const | 
| Dtk_Float32 | GetUTexture (Dtk_Size_t inPos) const | 
| Dtk_Float32 | GetVBrep (Dtk_Size_t inPos) const | 
| Dtk_Float32 | GetVTexture (Dtk_Size_t inPos) const | 
| Dtk_bool | has_colors () | 
| Return true if the current vertex format includes color (RGB)  More... | |
| Dtk_bool | has_normals () | 
| Return true if the current vertex format includes normal.  More... | |
| Dtk_bool | has_texcoords () | 
| Return true if the current vertex format includes texture coords (UVTEXTURES)  More... | |
| Dtk_bool | has_xyz () | 
| Return true if the current vertex format includes 3D coords (XYZ)  More... | |
| Dtk_InfoPtr & | info () | 
| Dtk_bool | is_backface_culled () | 
| Return the true of false if culled or not.  More... | |
| int | makestrips () | 
| Assemble all simple triangle, try to make triange-strips.  More... | |
| void | merge (const Dtk_mesh *inMesh) | 
| Merge another Dtk_mesh.  More... | |
| void | merge (const Dtk_SmartPtr< Dtk_mesh > &inMesh) | 
| void | mergemove (Dtk_mesh *inmesh) | 
| void | mergemove (Dtk_SmartPtr< Dtk_mesh > &inmesh) | 
| void | mergemove (Dtk_tab< Dtk_MeshPtr > &inArraymesh) | 
| Dtk_mesh & | operator= (const Dtk_mesh &inMesh) | 
| virtual void | PrepareTransfo () | 
| void | reduce () | 
| Reduce memory cost of the Dtk_mesh, to call after adding all geometry.  More... | |
| void | reducesubfaces () | 
| Merge subfaces that have the same properties.  More... | |
| int | rescale_model (float ratio) | 
| Perform a scale of the model.  More... | |
| void | reserve_submesh (Dtk_Size_t nb) | 
| int | reserve_vertex (Dtk_Size_t nb) | 
| int | set_color (Dtk_Size_t inPos, const Dtk_RGB *inColor) | 
| Set a color to a point (if vertex format includes color)  More... | |
| void | set_id (int inId) | 
| Set an id to the mesh.  More... | |
| void | set_Infos (const Dtk_InfoPtr &inDtkInfosPtr) | 
| Set DtkInfosPtr of this Dtk_Mesh.  More... | |
| void | set_material (Dtk_MaterialPtr inMat) | 
| Set the material of the mesh.  More... | |
| void | set_mesh_color (const Dtk_RGB &inColor) | 
| set color in Dtk_mesh  More... | |
| int | set_normal (Dtk_Size_t inPos, const Dtk_dir *inNormal) | 
| Set a normal to a point (if vertex format includes normal)  More... | |
| int | set_texcoords (Dtk_Size_t inPos, Dtk_Float32 inU, Dtk_Float32 inV) | 
| Set texture coords to a point (if vertex format includes tex coords)  More... | |
| int | set_vertex (Dtk_Size_t inPos, const Dtk_pnt *inVertex, const Dtk_dir *inNormal=NULL, const Dtk_RGB *inColor=NULL, Dtk_Float32 inU=0., Dtk_Float32 inV=0., Dtk_Float32 inUBrep=0., Dtk_Float32 inVBrep=0.) | 
| Set a vertex.  More... | |
| void | SetStream (Dtk_StreamPtr inStream) | 
| Dtk_ErrorStatus | Store (const Dtk_string &inFile, Dtk_Size_t inIo=1) | 
| Dtk_ErrorStatus | Store (FILE *inFile, Dtk_Size_t inIo=1) | 
| int | to_stl (Dtk_string inFilename, Dtk_bool inIsAciiMode=DTK_FALSE) | 
| Dtk_ErrorStatus | Transform (const Dtk_transfo &) | 
| int | transform (Dtk_transfo *inMatrix) | 
| Apply a transformation matrix to the Mesh.  More... | |
| Dtk_mesh * | transform2Cpy (Dtk_transfo *inMatrix) | 
| Make a copy of the current mesh, applying a transformation on it.  More... | |
| ~Dtk_mesh () | |
Static Public Member Functions | |
| static Dtk_MeshPtr | Create (const Dtk_mesh &inToBeCopied) | 
| Copy constructor.  More... | |
| static Dtk_MeshPtr | Create (int inVertex_format=1, Dtk_bool inBack_face_culling=true) | 
| Constructor.  More... | |
| static Dtk_mesh * | DtkDynamicCast (Dtk_Object *s) | 
| Performs a dynamic cast - doesn't need RTTI -.  More... | |
Protected Types | |
| enum | { _typeID = DTK_TYPE_MESH } | 
| enum | { _typeID = DTK_TYPE_ENTITY } | 
Protected Attributes | |
| Dtk_Handle * | _Private | 
| Dtk_StreamPtr | _stream | 
| Dtk_bool | back_face_culling | 
| unsigned long | count_ | 
| Dtk_tab< Dtk_UChar8 > | cvertices | 
| Dtk_bool | HasTextureValues | 
| int | id | 
| Dtk_Size_t | ofsNRM | 
| Dtk_Size_t | ofsRGB | 
| Dtk_Size_t | ofsUV | 
| Dtk_Size_t | ofsUVBrep | 
| Dtk_Size_t | ofsVTX | 
| Dtk_Size_t | sizeonevertex | 
| Dtk_tab< Dtk_mesh_face * > | submeshes | 
| int | vertex_format | 
This is a high level mesh class.
This class gathers all the datas related to a triangulated mesh.
| Dtk_mesh::Dtk_mesh | ( | int | inVertex_format = 1,  | 
        
| Dtk_bool | inBack_face_culling = true  | 
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| Dtk_mesh::Dtk_mesh | ( | const Dtk_mesh & | inMesh | ) | 
| Dtk_mesh::~Dtk_mesh | ( | ) | 
      
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Reimplemented in Dtk_Shell, Dtk_Body, Dtk_Lump, Dtk_Volume, Dtk_Face, Dtk_Loop, Dtk_Coedge, Dtk_Edge, Dtk_Vertex, Dtk_TransformedSurface, Dtk_FilletSurface, Dtk_OffsetSurface, Dtk_SphericalSurface, Dtk_ToroidalSurface, Dtk_ConicalSurface, Dtk_CylindricalSurface, Dtk_RuledSurface, Dtk_LinearExtrusionSurface, Dtk_StandardRevolutionSurface, Dtk_RevolutionSurface, Dtk_PlaneSurface, Dtk_NurbsSurface, Dtk_Surface, Dtk_Hyperbola, Dtk_Parabola, Dtk_Ellipse, Dtk_Conic, Dtk_Line, Dtk_Polyline, Dtk_NurbsCurve, Dtk_Curve, and Dtk_Point.
| int Dtk_mesh::add_mesh_face | ( | Dtk_mesh_face * | inMesh_face | ) | 
Add a face (Dtk_mesh_face) to the mesh.
| in_mesh_face | : face to add | 
| int Dtk_mesh::add_vertex | ( | const Dtk_pnt * | inVertex, | 
| const Dtk_dir * | inNormal = NULL,  | 
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| const Dtk_RGB * | inColor = NULL,  | 
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| Dtk_Float32 | inU = 0.,  | 
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| Dtk_Float32 | inV = 0.,  | 
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| Dtk_Float32 | inUBrep = 0.,  | 
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| Dtk_Float32 | inVBrep = 0.  | 
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Add a vertex to the mesh vertices list.
| inVertex | : vertex to add | 
| inNormal | : normal to add (if vertex format includes normal) | 
| inColor | : color to add (if vertex format includes color) | 
| inU,inV | : texture coords (if vertex format includes tex coords) | 
| Dtk_bool Dtk_mesh::apply_render_infos | ( | Dtk_RenderInfosPtr | ) | 
Apply texture mapping to the mesh. It will modify points texture UV coordinates.
      
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| int Dtk_mesh::change_vertex_format | ( | int | inVertex_format | ) | 
Change Vertex format, check constructor comment to see options.
| [in] | inVertex_format | : the chosen vertex format you will work with | 
| Dtk_bool Dtk_mesh::check_format | ( | int | inFormat | ) | 
Checks The current vertex format of the Dtk_mesh object.
| inFormat | : vertex format to test with | 
      
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Implements Dtk_Entity.
Compute the mesh Bounding Box.
| [out] | min,max | : computed extrem points of the boundig box | 
| int Dtk_mesh::compute_bb_center | ( | Dtk_pnt * | i | ) | 
Compute the mesh Bounding Box.
| [out] | min,max | : computed extrem points of the boundig box | 
| int Dtk_mesh::compute_round_normals | ( | ) | 
Compute round normals from geometry.
      
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Copy constructor.
      
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Constructor.
| inVertex_format | : the chosen vertex format you will work with | 
| inBack_face_culling | : culling mode | 
Vertex formats available: 
      
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Performs a dynamic cast - doesn't need RTTI -.
      
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Implements Dtk_Object.
Reimplemented in Dtk_Shell, Dtk_Body, Dtk_Lump, Dtk_Volume, Dtk_Face, Dtk_Loop, Dtk_Coedge, Dtk_Edge, Dtk_Vertex, Dtk_TopologicalEntity, Dtk_MeshSurface, Dtk_TransformedSurface, Dtk_FilletSurface, Dtk_OffsetSurface, Dtk_SphericalSurface, Dtk_ToroidalSurface, Dtk_ConicalSurface, Dtk_CylindricalSurface, Dtk_RuledSurface, Dtk_LinearExtrusionSurface, Dtk_StandardRevolutionSurface, Dtk_RevolutionSurface, Dtk_PlaneSurface, Dtk_NurbsSurface, Dtk_Surface, Dtk_Hyperbola, Dtk_Parabola, Dtk_Ellipse, Dtk_Conic, Dtk_Line, Dtk_Polyline, Dtk_NurbsCurve, Dtk_Curve, Dtk_Point, Dtk_Constraint, Dtk_ConstraintReference, and Dtk_AxisSystem.
      
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| int Dtk_mesh::explode | ( | ) | 
Decompose all complex geometry (triangle strips, fan, polygons) into triangles, and append it into the internal triangle array.
Note that mockup decomposition is not yet supported.
| int Dtk_mesh::explode | ( | Dtk_bool | ExplodeTristrips, | 
| Dtk_bool | ExplodeTrifans, | ||
| Dtk_bool | ExplodePolygons, | ||
| Dtk_bool | ExplodeMockups | ||
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Decompose complex geometry (triangle strips, fan, polygons) according to specified parameters into triangles, and append it into the internal triangle array.
Note that mockup decomposition is not yet supported.
| int Dtk_mesh::get_color | ( | Dtk_Size_t | inPos, | 
| Dtk_RGB * | outColor | ||
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Return a color (if vertex format includes color)
| inPos | : indice in the vertices array | |
| [out] | outColor | : color returned | 
| int Dtk_mesh::get_id | ( | ) | 
Return the mesh id.
      
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| const Dtk_InfoPtr& Dtk_mesh::get_Infos | ( | ) | 
Return DtkInfosPtr of this Dtk_Mesh may be NULL.
| Dtk_MaterialPtr Dtk_mesh::get_material | ( | ) | 
Get the material of the mesh.
| Dtk_mesh_face* Dtk_mesh::get_mesh_face | ( | Dtk_Size_t | inPos | ) | 
Return a face.
| inPos | : indice in the faces array | 
| Dtk_tab<Dtk_mesh_face *>& Dtk_mesh::get_mesh_face_array | ( | ) | 
Get a reference to the mesh face array // DEPRECATED, UNSAFE.
| Dtk_tab<Dtk_mesh_face *>& Dtk_mesh::get_mesh_faces | ( | ) | 
Return the array of mesh faces.
| Dtk_tab<Dtk_mesh_face *> const& Dtk_mesh::get_mesh_faces | ( | ) | const | 
| Dtk_Size_t Dtk_mesh::get_nb_facets | ( | ) | 
Return total number of facets.
| Dtk_Size_t Dtk_mesh::get_nb_mesh_face | ( | ) | const | 
Return the faces array size.
| Dtk_Size_t Dtk_mesh::get_nb_vertices | ( | ) | const | 
Return the vertices array size.
| Dtk_dir Dtk_mesh::get_normal | ( | Dtk_Size_t | inPos | ) | 
Return a vertex (2nd form of get_normal)
Note, if vertex format does not support normal, the fonction will return a null vector
| inPos | : indice in the vertices array | 
| int Dtk_mesh::get_normal | ( | Dtk_Size_t | inPos, | 
| Dtk_dir * | outNormal, | ||
| Dtk_mesh_face * | inMeshFace = NULL  | 
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Return a normal (if vertex format includes normal)
Note, if vertex format does not support normal, the fonction will return a null vector
| inPos | : indice in the vertices array | |
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| int Dtk_mesh::get_texcoords | ( | Dtk_Size_t | inPos, | 
| Dtk_Float32 * | outU, | ||
| Dtk_Float32 * | outV | ||
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Return texture coords (if vertex format includes tex coords)
| inPos | : indice in the vertices array | |
| [out] | outU,outV | : UVtextures returned | 
      
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Implements Dtk_Entity.
| Dtk_pnt Dtk_mesh::get_vertex | ( | Dtk_Size_t | inPos | ) | 
Return a vertex (2nd form of get_vertex)
| inPos | : indice in the vertices array | 
| int Dtk_mesh::get_vertex | ( | Dtk_Size_t | inPos, | 
| Dtk_pnt * | outVertex | ||
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Return a vertex.
| inPos | : indice in the vertices array | |
| [out] | outVertex | : vertex returned | 
      
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Get Internal UniqueID.
      
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Reimplemented from Dtk_Entity.
| Dtk_StreamPtr Dtk_mesh::GetStream | ( | ) | const | 
| Dtk_Float32 Dtk_mesh::GetUBrep | ( | Dtk_Size_t | inPos | ) | const | 
| Dtk_Float32 Dtk_mesh::GetUTexture | ( | Dtk_Size_t | inPos | ) | const | 
| Dtk_Float32 Dtk_mesh::GetVBrep | ( | Dtk_Size_t | inPos | ) | const | 
| Dtk_Float32 Dtk_mesh::GetVTexture | ( | Dtk_Size_t | inPos | ) | const | 
| Dtk_bool Dtk_mesh::has_colors | ( | ) | 
Return true if the current vertex format includes color (RGB)
| Dtk_bool Dtk_mesh::has_normals | ( | ) | 
Return true if the current vertex format includes normal.
| Dtk_bool Dtk_mesh::has_texcoords | ( | ) | 
Return true if the current vertex format includes texture coords (UVTEXTURES)
| Dtk_bool Dtk_mesh::has_xyz | ( | ) | 
Return true if the current vertex format includes 3D coords (XYZ)
      
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| Dtk_bool Dtk_mesh::is_backface_culled | ( | ) | 
Return the true of false if culled or not.
| int Dtk_mesh::makestrips | ( | ) | 
Assemble all simple triangle, try to make triange-strips.
| void Dtk_mesh::merge | ( | const Dtk_mesh * | inMesh | ) | 
Merge another Dtk_mesh.
| inMesh | : mesh to merge. | 
| void Dtk_mesh::merge | ( | const Dtk_SmartPtr< Dtk_mesh > & | inMesh | ) | 
| void Dtk_mesh::mergemove | ( | Dtk_mesh * | inmesh | ) | 
| void Dtk_mesh::mergemove | ( | Dtk_SmartPtr< Dtk_mesh > & | inmesh | ) | 
| void Dtk_mesh::mergemove | ( | Dtk_tab< Dtk_MeshPtr > & | inArraymesh | ) | 
      
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Reimplemented in Dtk_OffsetSurface.
| void Dtk_mesh::reduce | ( | ) | 
| void Dtk_mesh::reducesubfaces | ( | ) | 
Merge subfaces that have the same properties.
| int Dtk_mesh::rescale_model | ( | float | ratio | ) | 
Perform a scale of the model.
Note : calling this function has the same effect than calling "transform" method with a scale matrix.
| void Dtk_mesh::reserve_submesh | ( | Dtk_Size_t | nb | ) | 
| int Dtk_mesh::reserve_vertex | ( | Dtk_Size_t | nb | ) | 
| int Dtk_mesh::set_color | ( | Dtk_Size_t | inPos, | 
| const Dtk_RGB * | inColor | ||
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Set a color to a point (if vertex format includes color)
| inPos | : indice in the vertices array | 
| inColor | : color to set | 
| void Dtk_mesh::set_id | ( | int | inId | ) | 
Set an id to the mesh.
| inId | : id to set | 
| void Dtk_mesh::set_Infos | ( | const Dtk_InfoPtr & | inDtkInfosPtr | ) | 
Set DtkInfosPtr of this Dtk_Mesh.
| void Dtk_mesh::set_material | ( | Dtk_MaterialPtr | inMat | ) | 
Set the material of the mesh.
| int Dtk_mesh::set_normal | ( | Dtk_Size_t | inPos, | 
| const Dtk_dir * | inNormal | ||
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Set a normal to a point (if vertex format includes normal)
| inPos | : indice in the vertices array | 
| inNormal | : normal to set | 
| int Dtk_mesh::set_texcoords | ( | Dtk_Size_t | inPos, | 
| Dtk_Float32 | inU, | ||
| Dtk_Float32 | inV | ||
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Set texture coords to a point (if vertex format includes tex coords)
| inPos | : indice in the vertices array | 
| inU,inV | : U,V to set | 
| int Dtk_mesh::set_vertex | ( | Dtk_Size_t | inPos, | 
| const Dtk_pnt * | inVertex, | ||
| const Dtk_dir * | inNormal = NULL,  | 
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| const Dtk_RGB * | inColor = NULL,  | 
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| Dtk_Float32 | inU = 0.,  | 
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| Dtk_Float32 | inV = 0.,  | 
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| Dtk_Float32 | inUBrep = 0.,  | 
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| Dtk_Float32 | inVBrep = 0.  | 
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Set a vertex.
| inPos | : indice in the vertices array | 
| inVertex | : vertex to set | 
| inNormal | : normal to set (if vertex format includes normal) | 
| inColor | : color to set (if vertex format includes color) | 
| inU,inV | : texture coords (if vertex format includes tex coord) | 
| void Dtk_mesh::SetStream | ( | Dtk_StreamPtr | inStream | ) | 
| Dtk_ErrorStatus Dtk_mesh::Store | ( | const Dtk_string & | inFile, | 
| Dtk_Size_t | inIo = 1  | 
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| Dtk_ErrorStatus Dtk_mesh::Store | ( | FILE * | inFile, | 
| Dtk_Size_t | inIo = 1  | 
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| int Dtk_mesh::to_stl | ( | Dtk_string | inFilename, | 
| Dtk_bool | inIsAciiMode = DTK_FALSE  | 
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Implements Dtk_Entity.
| int Dtk_mesh::transform | ( | Dtk_transfo * | inMatrix | ) | 
Apply a transformation matrix to the Mesh.
| [in] | inMatrix | : Matrix to apply | 
| Dtk_mesh* Dtk_mesh::transform2Cpy | ( | Dtk_transfo * | inMatrix | ) | 
Make a copy of the current mesh, applying a transformation on it.
| [in] | inMatrix | : Matrix to apply | 
      
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